Picking a race
If you’ve selected a race for your character, you probably already know something about the race. You know its class preferences, stat bonuses, special abilities, and probably something about its general temperament, outlook, and place in the world. But just like any culture, Aurobin-dô has a unique niche for each of the common races. Unless it conflicts with something written here, everything in the Player’s Handbook about any race is true for Aurobin-dô as well.
No main article; see page 8 of the Player’s Handbook 2.
Devas exist in such limited quantities that they can hardly be said to exist at all. Most historical devas have been absorbed into another race as the stories get retold. Devas in Aurobin-dô appear differently than described in the Player’s Handbook 2: Deva characters in the heroic tier appear exactly like regular humans or other medium-sized humanoids (including dwarves and half-orcs), except for a small tattoo that has been present since birth. Upon reaching paragon tier, faint full-body markings become visible. Only at epic tier does the devas full coloration become apparent.
See main article, and page 34 of the Player’s Handbook.
Dragonborn are not native to Aurobin-dô, and only exist as descendants of the invading soldiers of Ætolia. Because the dragonborn wiped out over half of the country, the race is almost universally hated, even by non-human races. Nevertheless, some do live in the towns and villages, scraping out a living despite the intense racism.
See main article, and page 36 of the Player’s Handbook.
Dwarves have a large community of their own at the top of the continent, in the Nirnayak mountain range. One can tell a dwarf from Nirnayak by his coal-black hair. There are a few other, much smaller dwarf communities in the central mountain ranges, and it is from these that the human towns and villages get most of their dwarves. Some dwarf clans have been living in human settlements so long that they no longer have ties to existing dwarf mountain towns. Humans and dwarves have been working together for so long that the two races are pretty familiar with each other and get along well. But since black-haired Nirnayak dwarves are still rare in the south, humans aren’t so at ease around them.
See main article, and page 38 of the Player’s Handbook.
Eladrin exist, but humans aren’t entirely sure where they came from. Indeed, most races can’t tell an eladrin from an elf to save a life. All that is certain is that the first eladrin families appeared in Aurobin City, and only from there have they migrated to other towns. The word “eladrin” comes with just a hint of mistrust to most humans; their mysterious origin only compounds the centuries of folktales that depict eladrin as sly tricksters who use magic to beguile humans. In truth, eladrin are native to the Feywild, and control the realm’s capital city, Cydonia.
See main article, and page 40 of the Player’s Handbook.
Elves have their own city in the dense forest of Omdatta Tyagi. It can be said that all elves can be traced back through the generations to Omdatta Tyagi. Although currently, many elves live in the towns and villages, and have smaller communities in the smaller forests around the continent. Elves are a common enough sight for humans around town, so humans fairly understand the elf mindset. Dwarves, however, even those who have assimilated into a human settlements, still often feel uneasy around their elf neighbors—residual feelings left from centuries of quarreling.
See main article, and page 10 of Player’s Handbook 2.
Gnomes are not native to Aurobin-dô, but arrived via airship a long time ago. All Aurobinian gnomes are descended from either the Hatrack or the McGee clan, though many have taken new names over the generations. Because they are destined to wander, gnomes are rarely found with others of their kind. Due to their scarcity in the land, some gnomes will live their whole adult lives without meeting a single other gnome. Many gnomes see themselves as exemplars of their race, seeking to either prove or disprove stereotypes, or just looking to do good in the world.
See main article, and page 42 of the Player’s Handbook.
Half-elves are born wherever humans and elves co-exist. Since not many humans live in the forest, most half-elves are raised in human civilizations. How a half-elf is treated by other races depends for the most part on how he chooses to present himself. If he wears his hair covering his ears and presents himself like a human, most observers – even dwarves – will think he is full-blood human. If he keeps clean-shaven and and wears traditional elven garb, he will be taken as an elf. The exception to this tendency is that most elves can tell when someone lacks the wild grace of a full-blooded elf.
See main article, and page 44 of the Player’s Handbook.
Halflings make their homes on the hilly plains near the ocean. There are many different halfling holes along the coasts, and many halflings travel inland to see the mountains. The largest halfling community is on the east side of the continent—a pleasant little place called Chaturdashi. But here, they prefer to be called hobbits. Most humans don’t know much about halfling culture, and some honestly believe that a halfling is a human-dwarf crossbreed. Others confuse them with gnomes. In any case, these misconceptions persist because many halflings are too nonchalant to correct them. Some halflings find the whole misunderstanding wildly hilarious.
See main article, and page 46 of the Player’s Handbook.
Humans stick to conventional civilization. The area’s one city, three towns, and several villages are all mostly human communities. Although rare in practice, humans are theoretically welcome to live in any of the other races’ communities, as long as they conform to the races’ traditional practices. Other races typically view humans like this: They’re not the strongest, they’re not the fastest, they’re not the smartest, but they’re all over the place, so we might as well get along.
See main article, and page 48 of the Player’s Handbook.
In the year that demons enslaved the human race, many women were raped. Most of these women died when the demon-spawn fetuses gnawed their way out of their wombs. But some progeny of lesser demons developed more humanly, and could be born like regular human babies. These humans with demonic blood are known as tieflings. In the years that followed, society has learned that tieflings present no more danger than any other race, so they have become largely accepted. Tiefling children may be picked on in school for their unusual looks, but in general the race suffers little stigma – certainly less than dragonborn do.
No main article; see page 279 of the Monster Manual.
Warforged don’t exist in this world. Period.
See individual articles, and pages 276-279 of the Monster Manual.
For races outside of the PHB, talk with your DM to determine a proper history. Most races, such as Gnomes and half-orcs, have a smaller niche somewhere on the continent. Others may exist in a nearby land. Only a few races don’t exist anywhere at all.