Choosing a class
Your choice of class may be the most important word on your character sheet. Your class goes a long way to influence your personality, not to mention its immense effect on your abilities in combat. Your choice of class also says something about your background in Aurobin-dô. The following list should give you some idea of your place in the world based on your class.
Avengers tend to come from outside mainstream society, and due to the tolerant atmosphere, almost none come out of the Pantheonic Church. An avenger may have been raised in a hidden monastery somehwere within Aurobin—one belonging to the Raven Queen still thrives in the south Omkar Range—or across the sea. A patron of an elven god may have been brought up in an ancient order of Omdatti monks. In South Aurobin and the Western Alliance of Towns, an avenger may be brought up in any single-deity temple.
Towns with raucous bars tend to breed the best barbarians. Urban brawlers are just as likely to be found around Aurobin as wildmen from the local forests. Barbarous techniques also get passed town in the orc tribes of the eastern plains, who neighbor with Chaturdashi’s hobbits.
Bards travel the roads of Aurobin. Since the Western Alliance experienced a small renaissance after the Second Invasion War, most of the roads are between those towns. Still, many bards find people and events to sing about just within Aurobin City. A few even travel the continent among the racial metros of the north and east. With Avandra’s blessing, some bards even travel the world beyond Aurobin-dô.
Deities call their clerics from every walk of life, and indeed priests are present in every town and city in Aurobin. Clerics are always welcome on perilous adventures and expeditions to sea, so finding a holy man isn’t impossible no matter where you are. Clerics might also have a history based on his patron god. A cleric of Avandra, goddess of travel, might have spent some years on the road.
Players playing clerics should be familiar with the Pantheonic Church.
Anyone who has the strength and motivation can become a fighter. Fighters can be trained in dojos, grow up fighting bears in the woods, or learn on the job defending trade goods from brigands. Folklore even tells of fierce warriors who climbed to the top of the Ramcharitmanas to brave the elements and slay giants.
Most of the world’s paladins are formally trained at a special paladin school, from which they form bands and go off to smite evil. Indeed, that’s how it works as far away as Morbale and as close as western Aurobin-dô. Yet, since all of South Aurobin’s paladin colleges were destroyed in the war, paladins with a less formal education may prove more common. Occasionally a warrior or guardsman will be called into service by a deity.
Any of Aurobin-dô’s myriad forests could be home for a ranger, and towns and cities are both constantly in need of hunters. Aurobin City also employs a number of rangers to patrol the border of the restricted-access Ganjha Valley. Some rangers find that stalking merchant caravans proves more profitable than hunting game.
Towns may have their petty thieves, but the big city is where crime really thrives. Aurobin City has more illegal activity than anywhere else on the continent. Of course, not all criminals are rogues, and not all rogues are criminals. A rogue could be a member of the town guard who simply prefers to fight smart than fight hard.
Warlocks don’t typically appear anywhere, but those who do can pop up anywhere. There is no rhyme or reason to why the dark creatures grant power to their supplicants. Since warlocks are so rare, most commoners don’t know what to make of one. A warlock may seem to be possessed by a devil to many onlookers. Typically, warlocks are secretive about the source of their power, as to avoid forcible exorcisms from the overzealous.
Warlords may have backgrounds similar to fighters, but they generally also have some leadership training. Any town will probably have its own trained military force, and Aurobin City specifically has a very well trained police force called the Royal Arms. Some swords-for-hire also have what it takes to be a warlord, but that kind of self-training is rare.
In South Aurobin’s three towns, wizards are rare and spellbooks are hard to come by. Spellcasters that do exist are usually prodigies with a natural penchant for magic. Others have lucked into finding the right tomes and have devoted their lives to studying them. Still others have immigrated from places where magic is more common. In cities like Aurobin or Brahmin, small universities will teach the art of magic to any student with the right aptitude and financial means.